Clearing out these ruins wasn’t especially challenging and if you’re after a tougher fight, hard mode is unfortunately locked until you’ve beaten the 12-hour campaign for the first time. I’d never expect a small-scale spin-off game to do anything revolutionary with its progression system but I would’ve liked a little more depth.Ĭombat isn’t just simplistic on default difficulty it’s a cakewalk. I just wish Rising didn’t lock simple moves like attacking upwards or downward spikes behind these upgrades – it’s a strange choice that makes the early hours feel too straightforward. New abilities are only unlocked upon improving weapons and armor and, unlike other RPGs, you don’t need to keep selling your legendary weapons to random shopkeepers once you’ve got a better one because they’re all upgraded through gradual improvements, assuming you’ve got the money and materials given how many protagonists Hundred Heroes is promising, I’d call this a wise approach to limit the burden of micromanagement. Initially, you can’t do much beyond single-button attacks, leaving combat feeling rather basic.
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